Mizu
[01] Behind MizuIndependent by design

A designer’s eye.A builder’s mind.

I started with images in motion. Now I build things you can move through.

Visual thinking.
Technical judgment.
The story
Type in motion
From a composition to an interaction.MIZU / Motion study 001
Design → Motion → Development

MIZU is where my background in visual design meets the craft of development. A practice shaped by curiosity, built around making digital things feel as good as they work.

Different tools. The same attention.

Before I wrote code, I worked with composition, timing and movement. For around three years, beginning in 2023, my work spanned graphic design, motion graphics, 2D and 3D animation, compositing, VFX and clothing design.

In 2024, I started building websites by hand. Writing the code myself taught me how an interface comes together, how to work through problems, and how to turn a visual idea into something people can actually use.

Today, I bring those disciplines together. The eye of a designer, the experience of a developer, and a deliberate approach to the tools that help me build.

[03] A practice in progress

Always becoming.

2023 — Today
2023[01]
Graphics / Motion / Image-making

Learning to see.

Composition, colour, rhythm. From a single frame to a moving sequence, learning how every detail changes the way something feels.

2024[02]
Websites / Code / Interaction

Learning to build.

Moving from the canvas to the browser. Building websites by hand, understanding development workflows, and making design decisions work in code.

Now[03]
Design / Development / Agents

Bringing it together.

Orchestrating coding and general-purpose agents with hands-on experience and technical judgment. Setting the direction, reviewing the work, and taking responsibility for the result.

Human direction. Expanded possibility.

Agents are part of my process. I use them to explore ideas, write code and work through complex tasks. My experience guides the brief, the architecture and the decisions along the way. Every result still needs a considered eye and a working understanding of what’s being built.

Explore the work
[01]

Start with intent.

Understand what a project needs to say and do before deciding how it should look.

[02]

Make movement matter.

Use motion to guide attention, explain a change, or give an interaction its character.

[03]

Care past the surface.

Give the code, the small screens and the everyday interactions the same attention as the first impression.

[05] The next chapter

Have something in mind?

A website, an idea, a new direction. Let’s make something worth spending time with.

Start a conversation