MizuAll work07

Experiential / Desktop

Game cam

By MIZU Studio

Game-style camera control recorded as clean, editable keyframes

Year
2026
Our contribution
Interface design / Plugin development
Game cam’s After Effects camera controls and keyframe panel
From movement to keyframes02
The idea

Motion, at your fingertips.

Game cam is an After Effects plugin we built that puts game-style camera control into motion design. Press WASD to fly through a 3D scene, drag the mouse to look around, and the flight is recorded as real keyframes on the timeline — ready to retime, offset and polish like any other animation. First-person camera moves become as intuitive as playing a game.

Inside the product

01

Fly through the scene

WASD movement and mouse-look make camera positioning feel familiar. Steer a first-person flight directly inside After Effects.

02

Keep the keyframes

Your flight becomes editable animation. Separate yaw and pitch layers let you retime and refine each movement.

03

Built for real time

A native C++ plugin and shared-memory control panel keep input responsive. Draft resolution helps the viewport keep up while you move.

How we built it

A native C++ plugin connects to the control panel through shared memory. Camera movement is recorded onto separate yaw and pitch layers, keeping the resulting keyframes editable inside After Effects.

  • C++
  • Shared memory
  • After Effects
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